CXM1P = $01
Collision Bits for Missile 1 to Players
READ | Name | D7 | D6 | D5 | D4 | D3 | D2 | D1 | D0
|
$01 | CXM1P | M1P1 | M1P0 |
Bits D5 - D0 are indeterminate (not driven by hardware) and should not be used.
Collision Bits
M1P1 D7 | 1 = Missile 1 and Player 1 collision | ||||||||
M1P0 D6 | 1 = Missile 1 and Player 0 collision |