CXP0FB = $02
Collision Bits for Player 0 to Playfield and Ball
READ | Name | D7 | D6 | D5 | D4 | D3 | D2 | D1 | D0
|
$02 | CXP0FB | P0PF | P0BL |
Bits D5 - D0 are indeterminate (not driven by hardware) and should not be used.
Collision Bits
P0PF D7 | 1 = Player 0 and Playfield collision | ||||||||
P0BL D6 | 1 = Player 0 and Ball collision |
Related
see TIA
see Collision Registers