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CXP0FB

CXP0FB = $02

Collision Bits for Player 0 to Playfield and Ball

READName
D7
D6
D5
D4
D3
D2
D1
D0
$02CXP0FB
P0PF
P0BL
X
X
X
X
X
X

Bits D5 - D0 are indeterminate (not driven by hardware) and should not be used.

Collision Bits

P0PF
D7
1 = Player 0 and Playfield collision
P0BL
D6
1 = Player 0 and Ball collision

see TIA
see Collision Registers