Reflect Player
To display a mirror image (reflection) instead of the original figure, write a 1 to D3 of this one bit reflection register. The object is drawn in the same position, with D0 leftmost. A 0 written to these registers restores the original figure, with D7 leftmost.
Function | Values | |
REFLCT D3 | Reflect (mirror) graphics of player | 0 = No reflection. D7 of GRP on left edge 1 = Reflection.; D7 of GRP on right edge |
Example
REFLCT D3 | Result | |
0 | ||
1 |