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REFP1

This address controls reflection (mirroring) of player graphics data for Player 1.

REFP1 = $0C

Reflect/Mirror Player 1

D7
D6
D5
D4
D3
D2
D1
D0
$0CREFP1
X
X
X
X
REFLCT
X
X
X

Reflect Player

To display a mirror image (reflection) instead of the original figure, write a 1 to D3 of this one bit reflection register. The object is drawn in the same position, with D0 leftmost. A 0 written to these registers restores the original figure, with D7 leftmost.

FunctionValues
REFLCT
D3
Reflect (mirror) graphics of player0 = No reflection. D7 of GRP on left edge
1 = Reflection.; D7 of GRP on right edge

Example

REFLCT
D3

Result
0
Arrow
1
ArrowMirrored

see TIA
see REFP0