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Reflect Player

This address controls reflection (mirroring) of player graphics data.

D7
D6
D5
D4
D3
D2
D1
D0
$0BREFP0
·
·
·
·
REF
·
·
·
$0CREFP1
·
·
·
·
REF
·
·
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Reflect Player

To display a mirror image (reflection) instead of the original figure, write a 1 to D3 of the one bit reflection register (REFP0, REFP1). A 0 written to these registers restores the original figure.

REF
D3

Function
0
Do not reflect player. D7 of GRP on left
1
Reflect player; D7 of GRP on right

see TIA